Free PDF Advanced Animation with DirectX (Focus on Game Development)
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Advanced Animation with DirectX (Focus on Game Development)
Free PDF Advanced Animation with DirectX (Focus on Game Development)
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About the Author
Jim Adams has been programming since age nine. For the past 22 years, he has worked various jobs in the business and entertainment industry. He stays active in the game programming community by writing technical articles and moderating a message forum on www.gamedev.net. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in game development. Jim is the author of the book "Programming Role Playing Game with DirectX" (Premier Press, 1931841098) and "Advanced Animation with DirectX" (Premier Press, 1592000371).
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Product details
Series: Focus on Game Development
Paperback: 480 pages
Publisher: Course Technology PTR; 1 edition (May 22, 2003)
Language: English
ISBN-10: 1592000371
ISBN-13: 978-1592000371
Product Dimensions:
7.5 x 1 x 9.5 inches
Shipping Weight: 1.8 pounds
Average Customer Review:
2.5 out of 5 stars
5 customer reviews
Amazon Best Sellers Rank:
#6,319,296 in Books (See Top 100 in Books)
I would only suggest this book if you have a lot of patience and determination to make sense of the authors code. The source code has bugs, and many many memory leaks. It isn't even formatted correctly. In order to make sense of it, I had to tab and format it correctly. Not fun. There are much easier ways to do animation than what the book describes. If you really want to know how X files work then get this book, otherwise skip it.
I buy this book because I can not find another book whit animation on direct x, but you need install the direct x sdk 9 to run the examples, and a good video card, if you not, show you many error of memory, in some cases this book are helpfully if you not have any idea how to made an animation or cloth simulation, I recommend this book for a start into direct animation, the book only help you to take a path to start into game develop, because are very hard to find a book how to show you made animations, there is many things and ideas you can save from this book to use like a guide for a start.
First of all the retail price of the book is too much. The last section (video on texture and cloth simulation) which he thinks are the most advanced are just pretty lame. He could have better described how to export a skinned mesh better. The ragdoll effect as given is not combined with an animated model making it a bit less useful. The book does cover a lot on using skeletal animation that was definately not covered in other books that I've bought on the subject. I'm also glad that it has no intro to DX section. PS: Who wrote the 5 star review, the author?
Advanced Animation with DirectX is not a good book at all. The author did a terrible job on the skinned animation parts and the later parts of the book is just plain bad. The beginning was ok but the code was not right. I tried to implement some of the stuff at the beginning and it didn't work. When I sat down and thought about the problem at hand and how to do it, I got everything working smoothly without using anything that was done is the book (which means the book was a waste of money). Who ever gave this book 5 out of 5 stars must be the author or a friend.
The timing of this book's release is unfortunate because Microsoft made huge changes to DirectX 9 during 2004. As a result, the code in this book is completely obsolete today.
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